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Old Mar 10, 2008, 04:38 PM // 16:38   #21
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If the Undead Dragon will rule Orr....who would rule Orr when we kill the Dragon?
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Old Mar 10, 2008, 05:03 PM // 17:03   #22
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the only evil GW2 brings.......... are these threads
*har-har*
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Old Mar 10, 2008, 05:14 PM // 17:14   #23
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Quote:
Originally Posted by Nemo the Capitalist
oh ya Ashara or somthing lik ehtat


Andariel.
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Old Mar 10, 2008, 05:24 PM // 17:24   #24
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Definitely Gwen she has a plan to rule the world with her magical flute of chaos.
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Old Mar 10, 2008, 07:07 PM // 19:07   #25
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I doubt we will fight the Dragons directly, at least in GW2's initial release.

Perhaps their generals? Consider the "great" destroyer was Primordus' general - similar things for the others?

Idea 1
Know what else would be neat? Some big bad monster/army that occasionally invades Ebonhawke - if defeated, hooray, party time! If not, the people there are killed, the big bad guy marches onward to the next major city in Tyria. The players are ressed, but only as soon as the big bad guy has left to ensure you can't rinse and repeat to finish em.

Then this repeats with each city to see if players can stop the evil before it controls all of Tyria.

When it captures all of Tyria, umm...

...NO FAVOR! Muahahahahaha.

Idea 2
Glint and one of the other dragons fight like in a cheesy Godzilla movie, whilst we stand there throwing heals and shouts at Glint.

Idea 3
The hot undead Livia thing.
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Old Mar 10, 2008, 07:33 PM // 19:33   #26
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the evil thing gw 2 brings besides lame ass topics.

lame ass ideas<_<>_>

i hope the asurans go evil i wanna kill those annoying bastards over and over them and the norn, if the norn are so powerful then why do they die from simple creatures?
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Old Mar 10, 2008, 07:39 PM // 19:39   #27
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Quote:
Originally Posted by nvmu
Well from beating EotN you can tell there will be a dragon, it is the dragon statue from the destroyers area, you see him awakening.
Yes, I saw that too!

And who doesn't love fighting Dragons? They are a classic enemy.

Overall, I am happy with Anet's choices.

Palawa Joko is a funny guy. I found him entertaining, at least.

Personally, I hope no good guys become bad guys. I liked Kormir and all the good characters!
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Old Mar 10, 2008, 08:04 PM // 20:04   #28
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Quote:
Originally Posted by Zorian Direspell
3. Palawa Joko, though evil, will not be as tyrannical as imagined and will act more as a despotic ruler who wants tribute and adoration more than he cares for the actual running of any real nations. For the most part, Elonans rule themselves but swear loyalty to Joko's sovereignty.
I hope that's the case. I loved Elona, aside from the lack of green things and the fact there's mobs every 10 steps.

I think that's the case though - I recall "The Movement of the World" saying the provinces became vassal states - I am assuming Elona is the way it is in our time, but with Palawa statues everywhere.
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Old Mar 10, 2008, 08:21 PM // 20:21   #29
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"Dragons

"Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..."
—Decimus the Historian

Over the last 250 years, the races of Tyria have seen a great deal of strife and war. Conflicts between the humans and the Charr, the Norn and any who might challenge them, and among other sentient races have continually threatened the peace of the continent—but these are not the only issues. Although sentient races are one threat, there are, as always, wild creatures and monsters across the countryside; dangers to be faced and troubles to be conquered. But on Tyria, there are even worse things yet to be faced.

The cataclysms that tore apart the land and flooded Lion's Arch were not caused by natural forces, no more than were the earthquakes that freed the Destroyers in the northern Shiverpeaks. These were both caused by the surfacing of ancient powers—true dragons, more dangerous than anything Tyria has ever known before. Glint and Kuunavang were but youths, lesser powers to the ancients that came before. These mystic and terrifying creatures rival the gods themselves.

Primordus was the first of the ancient dragons to awaken, calling his servants from their slumber. With his breath, he twisted earth and stone, shaping creatures and giving them life. Although the death of the Great Destroyer, his most powerful general, set back the dragon's awakening by two generations, Primordus once again rose to create ever more minions far beneath the ground. To this day, he continues to spread his power throughout the deep caverns beneath Tyria.

After Primordus, the other great dragons began to stir one by one. The rise of the dragon beneath Orr caused the entire continent to surface, sparking a tidal wave that swept the coastline and drowned thousands. In the deepest waters of the sea, another dragon breathed, twisting the waters themselves into tentacled horrors that rose from every lake and river of the land. Only a few years ago, yet another dragon erupted from the northern mountains and flew south over the Charr territory of Ascalon. The land directly below the path of the dragon’s flight was corrupted, becoming a crater of horror. The ground blackened from the dragon's presence and any creatures caught within the wind of its breath twisted and changed.

Although these creatures are called dragons, they are as different from Kuunavang and Glint as night to day—more powerful, older, born of different, unfathomable magic, these horrors are controlled by no god nor any other power known to the races of Tyria. What connection they have to these "younger dragons" is unknown, but they certainly do not possess the mercy or familiarity with the sentient races of the world that Kuunavang or Glint portray. The cycle of their awakening reaches back to the time of the giganticus lupicus, and even further, back into prehistory. The only thing known about these monsters is that they have no pity, no curiosity—no concern at all for the other races of the world. Their only goal seems to be to dominate, to control, and to destroy."

Full article at http://www.pcgamer.com/archives/2007...-_ultimat.html
It won't get any more official than this for the time beeing.
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Old Mar 10, 2008, 09:12 PM // 21:12   #30
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Other things i would liek to see in gw2 is...

1. A better Global Economy System (like an average cost of all items that is updated every trade, would be nice for ectos ).

2. A better trade system/built in auction system.

3. A permanent rez for necros, unfair that rits get what 2 perm rez but necros are forced to deal with sig unless they are running /mo /rt /p, and maybe a few summons like summon dragon or demon (assumming there will be a necro class in gw2, but all good rpgs have necros ).

Quote:
Originally Posted by Master Knightfall
I would like to see a Doppleganger army. Like when you ascend in Tyria you have to fight yourself. I'd like to see armies of these we'd have to fight of other players and ourselves in the missions or pve areas. They'd look like us and dress like us and use our skills. <grin>
Also a nice idea.

Last edited by nvmu; Mar 10, 2008 at 09:14 PM // 21:14..
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Old Mar 10, 2008, 10:52 PM // 22:52   #31
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DEEP IN THE DEPTH'S


A creature stirs...what could it be?

Players are startled to find that Oola's Last remaining creation, The facet of alchemy, imbued by the facet's of the gods essence, a gift from kerrsh. This monstrosity has lain dormant since the defeat of the great destroyer, ready to defend the Asurans if they ever needed sanctuary.




Now that’s what i call making up lore! , would be sweet to see a sorrows furnace iron forgeman the size of a mountain, rampaging threw the depth’s

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Old Mar 11, 2008, 12:05 AM // 00:05   #32
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Warning: Excessively long, non-canon, whatever-the-heck-I-feel-like lore to go behind my idea of the evil villain. Scroll to the bottom for a quick summary of the idea.


Some time before time began, the six Gods, Dwayna, Melandru, Dhuum, Abbadon, Melchior, and Lyssa began an incredible work for an unknowable reason. They sculpted the world together from the void that "existed" then. It was a new thing, a place of solidity, reason, and energy. They had no name for it then; it seemed unimportant.

Then, they began another task of nearly matching complexity: they began to create life. They made big, small, intelligent, simple, land-dwelling, sea-swimming, and all imaginable forms of life. But that was not their masterwork. They then created other creatures, unlike the others. These creatures had a bit of the Six's own power, a bit of the otherworldy energy that was used to create worlds. They created two such races, and then watched their creation work.

They did not get what they had hoped. A few centuries after the Six left the world itself to watch from afar, the two ascendant races began to build tension among each other. They simply could not understand each other, and soon they began to wage war on each other, using the power of creation to destroy, wrecking the world the Six had worked so hard to create, exterminating of enslaving the creatures they were meant to lead. The Six could not believe what they were seeing. It is said that Melchior, the God of Peace, died of grief from the sight.

The now Five could not stand the failure of their world and the loss of Melchior. So, they left it, extracting all of their remaining energy from it to try again, perhaps to truly meet their goals. The forests died, the rivers stopped, the creatures perished, and the world was lifeless. However, the ascendant races survived, still holding onto the power given to them by the gods. Rather than realizing their mistake, they cursed the Six, hateful of their imperfect creation, and their abandonment. They now had a name for their world: "Forsaken."

The gods eventually created a new world, "Tyria," where they would try to avoid their past mistakes. However, they quarreled among themselves, endlessly in disagreement as to how to proceed. The land itself was made similar, and the common creatures were created again. But, this time, no creatures were given the power of the gods directly. The creatures would have to attain it for themselves, or appeal to the gods for it. Wantonly giving it to all was what had caused the catastrophe of the old world.

Eventually, the composition of the gods changed, and eons passed in Tyria. Forsaken was forgotten, its existance unhinted at through history, and the gods did not even notice as a small contingent of the old ascendents broke free. Some 200 of one race and 6 of the other had been brought through the void into Tyria when Dhuum, embittered at his banishment by the other gods, had attacked them in anguish. The weakness in unreality had been just enough to create a gateway, for a few moments.

The 200 began to enjoy their new home, and the 6 as well, but as in the past, they disagreed with each other. Soon, the 6 dwindeled to 2, exiled into the mountains to escape annihilation. They were made known to a few of the beings of Tyria as ones who could see the future, dubbed "Seers."

The other 200 ascendants made their home deep in the recesses of the wilderness. By chance, they encountered an exile named Saul D'Alessio, from whom they learned of the inhabitants of the world of Tyria. In return for the information they recovered from him, they decided to help Saul and his people against an invasion of beasts called the Charr. They donned names fitting of the world they were in and a name of their species which, they believed, would be the true gods of these people: the Mursaat.

The Mursaat, like the Seers, had some level of prescience, and when the Flameseeker Prophecy was given, they understood it. From that point on, they acted for their survival, protecting the Ring of Fire from outsiders to keep the Door of Komalie sealed. However, they were overwhelmed by the old heroes of Tyria, and the Titans broke free, killing the remaining Mursaat. The only ascendants remaining in Tyria were the two Seers.

The ascendants back in Forsaken, however, have continued to live on, not only surviving, but thriving; building up their power such that they may bridge the gap into Tyria and take revenge upon the unaware gods. A few even did cross into Tyria momentarily, bound in will by the magic of the Asura. The ascendant races have forged an alliance, if only a temporary one, as they now have the power to affect the events of Tyria.

I know these forgotten things because they have taken over my waking world. I am only myself for scarce minutes every day now. I don't know what is going on. The Canthan people fear me, call me tyrant, and are beaten and whipped by people who claim to be my guards. I hear rumors of monstrous dragons taking over the rest of the world, leaving only Cantha in peace. I have somehow ordered the construction of some massive stone monolith, and I am terrified. Soon, the ascendants will be here, and I fear the worst for Tyria.

-Memoirs of Rakai the Tyrant, Emperor of Cantha



Condensed Version
Evil Mursaat and Seers from a forgotten world invading the new one, Tyria, by driving the tyrant of Cantha insane forcing him to enslave all the Canthans to create a giant magical gate.
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Old Mar 11, 2008, 01:53 AM // 01:53   #33
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We will see when GW2 comes out, I personally vote Nazi Canthans but.....

Also SOGWTT has opposed this topic.
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Old Mar 11, 2008, 02:15 AM // 02:15   #34
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Quote:
Originally Posted by Sleeper Service
/signed

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Old Mar 11, 2008, 02:24 AM // 02:24   #35
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Mhenlo's son grows up, corrupted by the combined souls of Abbadon, Shiro, and Lich.

using super self heals and terrifying monster smite skills, he'll be the most difficult villan of all time.

mark my words....
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Old Mar 11, 2008, 02:35 AM // 02:35   #36
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Quote:
Originally Posted by Magikarp
Mhenlo's son grows up, corrupted by the combined souls of Abbadon, Shiro, and Lich.

using super self heals and terrifying monster smite skills, he'll be the most difficult villan of all time.

mark my words....
lol I didn't realize Mhenlo had a son, thats for informing me lol.
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Old Mar 11, 2008, 02:48 AM // 02:48   #37
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Quote:
Originally Posted by Master Knightfall
I want some half naked FEMALE BOSSES this time around also. Like the one in Diablo 2 the first chapter. <grin> Man I died the first couple of times I ever saw her.
Well, this explains a lot... *rolls eyes and adds Knightfall to mental ignore list*
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Old Mar 11, 2008, 03:06 AM // 03:06   #38
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Quote:
Originally Posted by nvmu
lol I didn't realize Mhenlo had a son, thats for informing me lol.
I'd suspect he has several
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Old Mar 11, 2008, 06:18 AM // 06:18   #39
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Quote:
Originally Posted by Sir Pandra Pierva
...
i hope the asurans go evil i wanna kill those annoying bastards over and over them and the norn, if the norn are so powerful then why do they die from simple creatures?
Agreed.

@Norn topic: I would love to have a game, which actually implements the lore they invented themselves. Everytime I do the "Destruction's Depths" and reach the Norn part, I want to suffocate the designers for making the Norn useless. The center place is always overrun by enemies at some point in that fight. One Norn is supposed to be able to defeat a Charr warband. How many members does one have?
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Old Mar 11, 2008, 06:24 AM // 06:24   #40
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I want some demons and vampires :/
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